Game Update 1.2. contains a significant number of changes and
improvements to the overall class balance and combat gameplay in PvP and
PvE based on player and guild feedback, focus testing, and more than
two months of combat interaction data from our servers. Our overall goal
is, as always, to create a level playing field for our players while
ensuring that classes retain their unique playstyles and identities.
These changes are not limited to class abilities and skill trees, but
also involve modifications to the underlying combat math (for example
diminishing returns, additional augment availability, etc.), which has
an impact on combat that is hard to capture in a list of patch notes.
Since our changes involve a number of skill changes for many classes,
we are refunding all skill points to the affected Advanced Classes so
players can adjust the distribution of their characters' skills as they
see fit with the new changes in mind. As a reminder, players can reset
any character's skill points in the Combat area on their faction's fleet
for free once per week (additional respecs cost credits).
Based on community feedback, we have also added a number of
improvements to combat gameplay, such as more reactive animations for
certain abilities, better visual and audible cues for important effects,
and quality of life changes such as more useful combat revival
abilities.
For enthusiasts interested in the detailed mechanics of combat
and optimizing their own character, we have added a combat logging
feature, which writes a machine-parsable file to disk that can provide
detailed insights into what really happens during a combat engagement.
Downside to this seems to be
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